

Sorry for the delay, but when it's up you'll have online AND offline play." We're gonna let you do that, but it'll take us about a month to re-work some of the coding and such. Who cares if theres a lot of code-work to do in order to enact it? Tack on another month to the release date, and put out an announcement to the effect of: "Hey guys, we've been reading the forums, and it seems like a lot of you want to be able to play offline. Why the hell should I have to be kicked out of a SINGLE PLAYER GAME just because my 'net is on the fritz? It makes no sense. My internet shits itself at least three times per night. I have the only ISP available to me, Telekom. Take anyone living in Germany, for example. If I feel like it sucks and I find it frustrating to play.than I likely won't buy any more Blizzard games with similar always-on restrictions.Ībject laziness is no excuse to alienate entire portions of your playerbase. In the scheme of things, I'm certain I've spent $60 on any number of things that gave me less joy than this is likely to. There are a few issues that threaten to make me unexcited about it but the core gameplay seems like it's going to be fun so I'll give it a shot. I think it kind of sucks and I wish Blizzard had gone about things differently but I'm going to buy the damn game anyway. I have no idea how much effort/duplication of assets would have gone into firewalling offline and online play.

I agree with you but perhaps they just felt it was simpler for everything to work the same across no matter what rather than having different "rules" for online/offline characters/accounts/etc. How does forcing always-on keep the auction house any more secure than having an offline mode, restricted such that you cannot transfer offline characters or items to online? I still don't get the argument about always-on not being about DRM, but instead about the auction house.
